Weapon (longsword), artifact

A pair of blades beyond comparison. Sister Divine beings, Selune and Shar; refined to Perfection and given form within the Mortal Realm. 

Black of Night, Blade of Dark, Shard of Moon; the Tear of Shar                                                       

Takiyasha Hime Yonaka chooses their Wielder. The sword pair choose their bearer and remain bonded to that person for until their task is complete. If the bearer dies, another wielder will be chosen. If no worthy wielder exists, the sword lies dormant and fades from existence. 

Takiyasha Hime Yonaka  won’t serve anyone they regard as at odds with preserving and protecting Elvenkind. If the blades accept you, you become attuned without utilising a attunement slot. You remain attuned to the weapon until you die, the task is complete or become unworthy.

Sakusei - You have a +3 bonus to attack and damage rolls made with this magic weapon

Yoake - Takiyasha Hime Yonaka gains the finesse property

Kyojin - Takiyasha Hime Yonaka gains the thrown property (range 20/60 feet)

Yosei - You can use a bonus action to cause the Takiyasha Hime Yonaka to flash brightly. Each creature that can see you and is within 30 feet of you must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. This property can’t be used again until you take a short rest while attuned to the weapon.      

Teikoku - When Takiyasha Hime Yonaka strikes those who would do Elves harm , the target takes an extra 2d6 cold damage

Senso - The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.

Kurai The user may project a wave of darkness from Shar in a 5ft by 120ft column. All creatures within this area must succeed a Dexterity 18 Save or take 4d8 Fire Damage. Half as much on a success. Creatures who fail the save will become restrained until they succeed on a strength 20 check to escape.

Solar - All attacks are imbued with 2d6 Fire Damage    

Bright as Dawn, Sword of Light, Shard of Moon; the Tear of Selune

Ai - You have a +3 bonus to attack and damage rolls made with this magic weapon    

Yorokobi - You have a +3 to AC

Shiawase - You gain 50ft move speed     

Jinsei You have resistance to all Damage

Shifuku You gain 2 extra Attacks

Raito - The user may project a wave of light from Selune in a 5ft by 120ft column. All creatures within this area must succeed a Dexterity 18 Save or take 4d8 Damage. Half as much on a success. Creatures who fail the save will become blinded until they succeed on a wisdom 20 check to regain their sight.

Kaminari - All attacks are imbued with 2d6 Lightning Damage     

Once Per Round 

Midnight - A simultaneous strike of Selune and Shar dedicated to Offense without any concern for Defence.

The user may take a penalty of -6 to hit in exchange for a reckless attack, empowering their attack with a further 4d6 Damage upon their target. 

 

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Weapon Property: Finesse, Bonus: Magic, Weapon Property: Thrown, Damage: Cold, Bonus: Armor Class, Bonus: Speed, Resistance: All, Bonus: Extra Attacks, Damage: Fire, Damage: Lightning, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

Bargus

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