Divine Weapon of the Balance. Formed from Huginn and Muninn and bound to the Shadowfell itself; the Scythe resides at the centre of the Universe.
Judgement made Manifest.
Bound only to the Raven Queen, the weapon links the user with the natural state of Death throughout Toril; imbuing the user with the thoughts and memories of all the souls awaiting guidance through the Greater Wheel. The Balance
The weapon is bound only to the Raven Queen. Balance does not require an Attunement slot. Upon death, the staff will remain at the centre of the Universe until the next Keeper of the Balance ascends.
Chronicles of War - You have a +8 bonus to attack and damage rolls made with this magic weapon
Tapestries of Wisdom - Overcome all resistance to Bludgeoning, Piercing, and Slashing damage.
River of Anguish - You gain +5 to AC
Desperate Rage - You 1 additional attack per attack action
Haste in Fear - You again 60ft Flight Speed
History of Pain - Wildshape is now Unlimited
Balance of Judgement - All beings within creation are subject to the Balance
Combat Prowess - At the start of the Users turn - Duration 1 Round
Shadow Reave - You may empower your attacks with Shadowfell directly, empowering your attacks with further 1D12; however for each attack empowered the user will suffer 1D6 damage
Balance Dance - Forgoing Offense, the User can focus on defensive and increase their AC by 5 at the expense of 2 attacks per attack action.
Bulwark - An entirely Defensive posture, the user sacrifices all movement and attack actions in exchange for a +10 to AC and Divine 2D6 HP Regen
Once Per Round
Balanced Strike - Honing in with one perfect strike, at the exchange of 1 attacks per action; the can draw upon the balance for a further 1D10 Damage and the chance to stun their target enemy. The target must succeed a Constitution 18 save or be stunned until the end of your next turn.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
Previous Versions
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12/17/2022 5:17:13 PM
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5
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1
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A
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Coming Soon
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4/5/2023 8:53:36 PM
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11
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2
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B
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Coming Soon
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