Weapon (pistol), rare

This small gun-like machinery fires orbs of arcane energy centered on Arcane Ammunition (small, round pellets of Arcanis Crystals processed into bullet-like fragments).

On a hit, the target takes 2d4+2 magical piercing/lightning damage.

If the initial attack hits, the wielder may, once per day as a bonus action, use “Shots Fired” and attack the same target again to deal an additional 1d4+1 lightning damage (should the initial attack miss, this cannot occur).

Range 30/90 feet; Misfire = 4; Reload = 8.

Proficiency with a Pistol allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Reload: The weapon can be fired a number of times equal to its Reload score before you must spend 1 action to reload. You must have one free hand to reload a firearm. Misfire: If the attack roll is equal to or less than the Misfire score, the weapon misfires (the attack misses) and the weapon becomes unusable until you spend 1 action to try and repair it. To repair your firearm, you must make a successful Tinker’s Tools check (DC equal to 8 + misfire score). If your check fails, the weapon is broken and must be mended out of combat at a quarter of the cost of the firearm. Creatures who use a firearm without being proficient increase the weapon’s misfire score by 1., Damage, Combat, Artificer, Loading, Range, Ammunition (Firearms), Vex

Item Tags: Damage Combat Artificer

Mason_Edwards

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