Weapon (whip), unknown rarity (requires attunement by a Warlock)

The whip functions as a +1 ghost touch whip 

You can as an action attempt to wrap the whip around a target and mark them

If a creature with a soul dies while marked the soul of that creature does not ascend to a higher plane but instead is trapped in the whip, the whip can hold a total of 5 souls at a time however stronger souls may take more space than usual

Marked targets when struck by an ‘eldritch blast’  take additional damage equal to double the number of souls stored. This effect can happen once per turn per enemy



by expending a set amount of souls held in the item you can perform a number of effects

Soul level

effect

byproduct

1

Can ask a soul questions that it could have answered when it was alive as the spell speak with dead

Consumes the soul without any chance of recovery short of a wish spell

1

By absorbing the energies of the soul you obtain Temp HP of 3x HD of the creature's soul, this stacks with other temp hp and goes away after a long rest

Consumes the soul without any chance of recovery short of a wish spell

1

After failing a saving throw you can choose to consume a soul to reroll with +5 to the roll you must use this roll even if it’s worst than your first one

Consumes the soul without any chance of recovery short of a wish spell

3

As an action, you replicate a casting of the spell ‘create undead’ imbuing the souls stored in the whip into 3 corpses which stay under your control until destroyed 

Consumes the souls without any chance of recovery short of a wish spell

5

Feed the souls to the whip……..

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Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Warlock, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

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