When you attune to the quarterstaff, it remains solid in your grip but feels pliable within your mind. When you attack with the weapon, you can choose to use your Intelligence modifier for the attack and damage rolls made with it. You must use the same modifier for both rolls.
Whenever you take the Attack action, you can choose to make your attacks at range. When you do, you can use your mind to telekinetically curve the quarterstaff into the form of a longbow. You can spend 1 charge when you take the attack action to make an extra attack if you don't already have one. The bow is magically strung with an arcane energy that arcs between the rings on either end of the weapon. A glowing, magical arrow is drawn into existence whenever the arcing energy is pulled back. The arrow disappears after it hits or misses its target. When you make a ranged attack with the quarterstaff in this way, the weapon is treated as a magical longbow. This longbow can only use the ammunition that it generates and does not have the heavy property. While you're attuned to the arcanist's bowstaff, you're proficient with this longbow when using it in this way.
The quarterstaff has 8 charges and regains 1d6+2 charges each day at dawn. Whenever you take the attack action, you can expend 1 or more charge to immediately cast magic missile at a level equivalent to the amount of charges spent, as a bonus action. When you do, the missiles fly from the drawn bow or sculpted faces adorning the weapon.
Additionally, when you finish a long rest and prepare your spells, you can choose one 2nd level spell, one 3rd level spell, and one 4th level spell to prepare this staff with. While holding the staff, you can use an action to expend an amount of charges equal to the level of one of the prepared spells in the staff, using your spell save DC and spell attack bonus.
Notes: Ranged Weapon Attack: Force, Proficiency: Quarterstaff, Proficiency: Longbow, Intelligence of 17 or higher
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