Magical Item created by the Merfolk for their soldiers. Forged from "Aquatic Steel" it has a bluish purple hue, It's a powerful weapon that shoots air at super sonic speeds. Weapon needs to reload after 4 shots. Does more damage underwater.
Attack type: Ranged
Range: 100ft./320ft.
Damage: 5d8+4 (Underwater), 2d8+4 (Out of water)
Damage type: Piercing, Wind
Weight: 7lbs
Cost: 200 gp
Properties: Range, Two-Handed, loading
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: To attune to an Air Rifle one must have a merfolk magic user attune the item to the user., Damage, Combat, Range, Ammunition (Firearms), Reload, Sap
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4/9/2023 2:28:34 AM
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