Armor (breastplate), legendary (requires attunement by a Ranger or Rogue)

This item is cursed. While you are attuned to this item, you feel mighty and eroic, and nothing looks like it can stop you. Your DM can ask you to make a DC 10 Wisdom saving throw; if you fail, you won't be able to judge a situation rationally, and you are more likely to think that you can you can succeed in every challenge and defeat every enemy you face. The DC increases by 2 for each charge you have spent before completing a long rest.

This breastplate was the armor of the members of the Hand of the King, a small group of chosen soldiers, who were widely known for their ferocity and lack of fear in battle: they never fled during a fight, even when they had no chance to win.

You need proficency in medium armor to wear this breastplate.

While wearing this armor, you gain +3 to your AC and +2 to your Dexterity score, which in this way can exceed the maximum of 20. Your movement is doubled, and, during each of your turn in combat, you can also choose to performe an addictional bonus action or an addictional reaction.

This item has three charges, which are restored after a long rest. When you take damage from any source, you can choose to make a DC 15 Dexterity saving throw: on a success, you spend one charge and take no damage. During your turn, you can also choose to spend a charge to perform an addictional action.

This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.

Notes: Ranger or Rogue

Previous Versions

Name Date Modified Views Adds Version Actions
4/8/2023 3:10:15 PM
8
0
--
Coming Soon
4/9/2023 8:42:57 AM
9
0
--
Coming Soon
_Pepo

Comments

Posts Quoted:
Reply
Clear All Quotes