Wondrous Item, uncommon

This item is the amalgamation of a lost arm with pieces of a barbed devil and bones used in a ritual. You have yhe ability to understand infernal but not speaking it. If you see infernal you can make a investigating check DC(15) to attempt to read the writing or be put at a loss.

This arm has 3 charges you can use per long rest.

This arm however has innate drawbacks. If you go below half of your health you will have to make a dc 17 wisdom save or go feral attack only enemies for 2 turns with the arm doing 1d6+ char in piercing damage. You can save at the beginning and end of each turn.

This arm can be used as a spellcasting focus.

Notes: Damage: Piercing, Damage: Fire, Damage: Poison, Resistance: Fire, Resistance: Poison, You now have the ability to resist certain damages you can expend a charge to reduce damage from fire or poison by 1d4. Or you can add a d4 for a saving throw that is involved in damage that is fire or poison.

Dual_jackal

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