Weapon (greataxe), very rare (requires attunement by a Barbarian, Cleric, Hexblade Warlock, Fighter, Paladin)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

When you hit an aberration or a monstrosity with this magic weapon, that creature takes an extra 1d6 psychic damage.

While holding the weapon, you can cast arcane eye. Once used, this ability cannot be used again until you finish a long rest.

When you roll a 1 on an attack roll with this weapon, you and your target must each succeed on a DC 14 intelligence saving throw or suffer 2d6 psychic damage, taking half damage on a successful save. 

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Psychic, Damage: Psychic, Barbarian, Cleric, Hexblade Warlock, Fighter, Paladin, Damage, Combat, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2023 4:58:28 AM
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Item Tags: Damage Combat

Nyahr

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