This greatsword is formed from the tail of the black dragon,
Kalameet. This magic greatsword has a +2 bonus to attack and
damage rolls.
While attuned to this magic greatsword, you can use you
action to channel Kalameet’s mental will. You can use your action
to pierce the sword into the earth, emitting foul red light in a 15’
radius from you. Creature’s in that area make a DC 15 Strength
save or become telekinetically restrained, and moved 15’ into the
air. At the start of their turn, they take 3d6 force damage then
fall, landing prone.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage, Combat, Heavy, Two-Handed, Graze
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