Staff (quarterstaff), legendary (requires attunement)

Crafted from the branch of an elder tree and imbued with elemental power. The staff is cold to the touch but warms whoever wields it strangely and hums with strange energy that makes hair stand straight up. 

Apotheosis is a +2 Quarterstaff that holds 15 charges capable of dealing 1d8 of lightning, frost and fire damage (each separate rolls) per charge. With each charge the damage is increased by 1d8. Dexterity Saving throw (DC16) on a success the target takes half damage. On a long rest roll 1d10+5 and the staff regains the numbers rolled off charges. If the last charge is expended, roll a D20.

1: The staff explodes dealing 5d8 of each lightning, frost and fire damage to all in a 10ft radius.

2-4: The staff regain that number of charges

5-10: The staff regains 5 charges.

11-19: The staff regains 10 charges.

20: The staff regains all charges and erupts in elemental energy dealing 5d8 of each lightning, frost and fire damage to all enemies in a 30ft radius. Dexterity saving throw (DC16)

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Lightning, Damage: Cold, Damage: Fire, Versatile, Topple

jlillpop96

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