You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 2 for each level you have attained.
Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 10 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you kill your current target. If you have multiple possible targets, including allies, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.
curse: as soon as you touch this axe, you no longer feel the need to use any other weapon, as this one feels... nice in your hand. as if you need it. you now love this weapon and don't want to part with it.
You can throw the axe, and if it hits anything living, then you have a choice to do 2d10 fire damage. to anything living in 10 to 15 foot radius. if this ability is used, you cannot use this weapon until you get repaired. non negotiable. ALSO If a creature is in critical sate, less than 10 percent of its health, it will start attacking a random being, it will start attacking a random creature within a 15 foot radius, including its allies. (will be put into a randomizer)
you lodge the blade into a body part of your choice. The blade start sucking the creatures blood and relocates it into you. blade is also stuck in creature until the end of their next turn, its stuck, not still sapping life. HAS TO BE IN YOUR HAND FOR THIS TO WORK.
Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Fire, Bonus: Temporary Hit Points, Soul Bounded, Combat, Cursed, Light, Thrown, Vex
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