Wondrous Item, legendary

This pouch contains only ever one unit of ammunition (One bullet for a flintlock, one magazine for a rifle, etc.) which has a random effect. The ammo inside the bag is unlimited.

After a successful attack roll, roll a d12 to determine the effect of the bullet.

  • 1 - The bullet deals full damage, however also casts the Cure Wounds spell at 4th level on the target.
  • 2 - You and everyone within 5ft. of you becomes invisible until they make an attack or cast a spell, or until your next turn.
  • 3 - The gun misfires, even if it normally couldn't.
  • 4 - The shot critically hits.
  • 5 - The next attack in combat automatically fails.
  • 6 - You are allowed to fire at an additional target with an AC that is equal or higher than the first target.
  • 7 - Roll a d8 as additional damage of a random damage type.
  • 8 - The bullet may ricochet. The target gains a +3 to AC for this attack.
  • 9 - Nothing special happens.
  • 10 - A +3 is added to your dice roll .
  • 11 - The target performs a DC14 Constitution saving throw. On a failure, the target is knocked back 10ft.
  • 12 - The target also gets hit by the Eldritch Blast cantrip, cast by you.

Clarificiations:

  • 5: This is in order of initiative. The next attack on anyone's term, friendly or enemy, fails. If the attack requires a saving through, it's an automatic critical success.
  • 7: The system of random damage can be determined by your DM
  • 8: This means that if you rolled a 17(+5) against a target with an AC of 22, that AC now is 25 and the shot misses.
  • 10: This means that if you rolled a 17(+5), this now is a 20(+5) meaning it's a critical success.
  • 12: The cantrip scales with your level (e.g. at 5th level, it fires two beams)
PlantageAlley

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