This weapon grants +3 to both attack and damage rolls made with this weapon.
This weapon is imbued with the power of the great speed spirit: Baruka.
Unworthy: Until attuned to this weapon, if the wielder wants to attack with Baruka's Dagger, they must first make a Dexterity check of 19 or higher. On a failure, the attack is made at disadvantage. The wielder must succeed 6 times on this check before being able to attune.
Speed of the Spirits: Once attuned to this weapon, the user treats their Dexterity score as if it's 22 (+6). If the user makes an attack against a target and the target is after them in Initiative, the attack is made with advantage.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Set: Dexterity Score, The user of this dagger must have a Dexterity score of 18 or higher. In order to attune to this dagger, the user must make a successful Dexterity check before each use., Finesse, Light, Thrown, Nick
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