Weapon (crossbow, hand), common

Aetherium powered.

Attacks from aetherium powered firearms are magical. The embedded aetherium crystals in these ranged weapons hold 9 charges. Making a ranged attack with the weapon uses 1 charge. The aetherium crystal regains 1d8 + 1 charges daily at dawn. If you expend the crystal’s last charge, roll a d20. On a 1, the crystal crumbles to dust and is destroyed. 

Casting dispel magic or entering an anti-magic field permanently drains the aetherium crystal and the weapon becomes inert.

A bonus action is required to load an aetherium crystal into the weapon as does removing a crystal from it.

Arcane Focus.

The weapon can be used as spellcasting focus by bards, sorcerers, warlocks, and wizards. These spellcasters are proficient with the weapon and can use their spellcasting ability in place of Dexterity as the ability modifier for attack rolls.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Replace Damage Type: Piercing, Ammunition, Light, Loading, Range, Vex

SirJaimes

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