This armour was forged from the corpses of giant centipedes. The disturbed druid of the forgotten realms, beloved by these creatures, grew mad with his loneliness and murdered his only friends. once his senses returned, he lost his mind with despair and sought the teachings of necromancy. through the combined skills, the druid forge this armour, forging the spirits of his fallen friends into the armour, so he could carry them for eternity. over the centuries, long after the druid had passed, a new owner donned the armour a reported the centipedes having a will of their own.
Anyone who wears this armour hears the cries of the dead centipedes and the whispers of the druid and those who have previously passed while wearing the armour. Once a day you need to make a DC 15 wisdow save to ward off the voices. if you fail, you can be influenced by the voices. (DM to figure out how that will work.)
This armour grants you:
- Due to the natural materials and magic this armour is made from, it does not cause disadvantage on any checks that Half plate armour would normally cause.
- The ability to grapple a creature of medium or less size. and still fight with 2 free arms.
- Any creature within 5ft of you can be attacked by the centipedes as you attack. (See giant centipede monster)
- The centipedes come to life and can leave the armour for a turn to attack an enemy as a bonus action. (See giant centipede monster)
- At the use of 1 charge per centipede, The centipedes can take damage for you but the difference is carried on to you. (See giant centipede monster)
- The centipedes can move a target of large build or smaller with them.
- The centipedes can not go any further than 60ft from you, otherwise they vanish till charges reset.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Wear the armour for 1 day, Stealth Disadvantage
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