Weapon (greataxe), legendary

A Weapon wielded only by Rose Knights given to them after finishing training to aid in their fight against evil, Crescent Rose evolves as you level up with the Rose Knight subclass.

any person using this weapon who isn't a Rose Knight gets a -10 to hit and attack due to how complex this weapon is.

 

At the 5th level, you gain advantage on intimidation checks against creatures with an Evil alignment.

 

At the 10th level, You can use 2 Aura Charge to use Aura Slash and add an extra 1d8 fire or lightning damage your attack until the end of your turn. (Aura Slash does not add to ranged attacks)

Your dice becomes a 1d10 at 15th level, and 2d8 at 20th level.

 

At the 15th level, If this weapon lands a Critical hit and is empowered by Aura Slash the target is petrified (if ice), or Paralyzed (if lightning) until the end of your next turn.

 

At the 20th level, Once per long rest you can use 10 Aura Charges to use Crescent Rose Combo. You only need to roll to hit once (with advantage) to hit all your attacks, the combo ends with an attack from Crescent Rose (Rifle Mode).

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Weapon Property: Two-Handed, Bonus: Magic, Heavy, Two-Handed, Cleave

KarriV5

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