Armor crafted from the Legendary Fire Giants of Mt. Docar. Armor of smelted Obsidian and Bronze, adorned with spikes and blades. While wearing this armor any creature who makes an melee attack against the bearer takes 1d8+4 damage and must make a DC 15 Constitution saving throw or take bleeding 1d4 damage for the next 5 rounds on a failure, on a success the target is not affected by this.
In Addition as a bonus action the bearer can attack with the Helmet as a headbutt +7 to hit doing 1d12+10 damage, however by doing so the user takes 1d8 damage and is considered blinded for the next 1d4 rounds due to the blood escaping into their eyes obscuring the users vision. On a critical hit the user triples the damage dice and is not blinded.
"The armor is stained with blood, evidence of many battles fought and won. The blood has dried and caked onto the metal, giving it a gruesome appearance. Some of the spikes and blades are dulled from repeated use, while others still glint menacingly in the light.
The blood is not limited to the surface of the armor, as it has seeped into the crevices and joins of the metal. It has created dark stains around the spikes and blades, highlighting the vicious nature of the armor. The stains are dark and rust-colored, contrasting sharply with the gleaming metal.
Despite the grisly appearance, the armor is clearly well-crafted and designed for maximum effectiveness in battle. It radiates power and intimidation, conveying the message that the wearer is a formidable warrior who has seen many battles and emerged victorious."
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Notes: Character must attune to this item over a long rest, however they receive no benefits of a long rest due to getting acustomed to the spikes digging into their skin until the process is finished., Stealth Disadvantage
Previous Versions
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4/15/2023 3:14:59 PM
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Coming Soon
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