The Banner of Syr were legendary magic items used by the elven princes and lords during the Crown Wars. These banners were crafted by the elven enchanters with powerful magic that allowed them to heal armies, rouse morale, and even prevent mortal wounds of those who fought under them. Each noble house had their own banner, which was adorned with intricate elven runes and symbols that represented their lineage and the magic they wielded. The banners were carried into battle by bannerets, who were specially trained to channel the magic of the banners to aid their comrades.
The magic of the Banner of Syr was renowned for its ability to heal even the gravest of injuries. The soldiers and knights who fought under the banner were said to be imbued with a powerful aura of healing energy, which could mend wounds and restore the strength of the weary soldiers. The sight of the banners fluttering in the wind was enough to instill a sense of pride and determination in the hearts of the elven soldiers, driving them to fight with greater fervor and bravery.
But perhaps the most remarkable power of the Banner of Syr was its ability to prevent mortal wounds. Those under the banner were said to be protected by a magical shield that prevented any fatal blow from striking them. This power was said to be a gift from the goddess Syr herself, who bestowed it upon the elven warriors as a testament to their devotion and loyalty.
The Banners of Syr were used for the last time in the aftermath of the fifth Crown War when the ancient elven kingdom of Aryvandaar fell into civil war. The elven lords agreed to never use the banners again against each other, seeing the damage that their use had caused during the Crown Wars.
Banner of the house (Passive feature): The banner can change the tide of a battle with a single spell. The bannerets that hold one of the Syr can affect allied troops up to 450 ft as long as they can see the banner. To active the powers of the banner, the banneret must give its own magic, spending a spell slot of level 1 will activate one of the following buffs for five turns:
- Charge!: When allied creatures perform a dash they increase they movement speed by 10 and can use their bonus action to attack with a +5 bonus in their damage roll.
- Hold the line!: Allied creatures will recieve a +1 bonus to AC and heal 10 points of damage at the start of their turn. The armor class bonus can not stack with itslef, as the banner just gives a +1 every turn, not +1, +2, +3, etc.
- One final effort!: Allied creatures are unable to die even if they fail their death saves. Only spells and traits that specify that a creature would die under their effects, like Power Word Kill or Wraiths Touch can ignore this effect.
- Retreat!: All allied creatures will increase their movement speed by 20 and will not trigger attacks of opportunity.
Banner of the king (Legendary item): The banner of the royal house of Aryvandaar is a much powerfull artifact. The bonus that this banner gives are doubled, the amount of turns increase to 10 and the range of its effects is only limited by line of sight. Currently the banner is still in the ruins of the royal palace of the capital of Aryvandaar.
Notes: a elven character., Healing, Control, Buff, Utility, Combat
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4/15/2023 4:11:22 PM
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