Traitor's, liar's, and betrayer's have all wielded this sword. Forged from the blood of a corrupt eladrin noble, Sjveln, it holds his evil spirit, and even the blade stabs it's owner through heart, twisting their actions to it's own evil, vile, purposes.It blackens the heart, melts the soul, and severs the brain of all reason and thoughts of good. Still, it is a mighty weapon, and many seek it out, regardless of the evil it holds.
When you attack with this magical shortsword, you gain a +3 to attack and damage rolls. You also do an additional 2d8 physic damage, and the target must succeed on a DC 14 charisma saving throw, or be stunned for 1 minute. Additionally, when you kill a humanoid creature with a intelligence and charisma of 12 or higher, you gain 15% percent of the target's hit points (rounded down), and you have advantage on all charisma-based checks for 1 minute.
Personality The shortsword has a personality. The personality is that of Sjveln, a chaotic evil eladrin. He has an intelligence of 15 (+2), a wisdom of 11 (+0), and a charisma of 20(+5). He has advantage on a persuasion, deception, and insight checks on the person attuned to the blade. If the attuned person has an intelligence of 13 or less, the are 75% more inclined to do what Sjveln asks. If the have an intelligence of 9 or less they, they will do exactly as the blade asks. Every week, the blades corrupts the person, making them roll a DC 8 intelligence saving throw or have their intelligence reduced by 1. If the person has an intelligence of 17 or higher, they are immune to this effect for 2 months, after which they are not immune anymore. If their intelligence is reduced to 9 or less, the become chaotic evil. Their original alignment can only be returned by 10 straight, successful DC 15 persuasion (charisma) checks by people who are close to them in life. If the people wish, when the reach 10, the can cancel attunement to the sword and prevent them from ever being attuned again.
Deceitful summoning Once per day, you can summon a horned devil, that follows your/Sjveln's commands, and lasts for 10 minutes or until it reaches 25 hit points.
Betrayer's death Whenever you are reduced to 0 hit points and are revived, you start out with 5 less maximum hit points. This happens only 5 times. They can only be returned by the intervention of an angel, demigod, god, or powerful mage or magical figure of the DM's choice.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Psychic, Requires attunment by a rouge or warlock, Finesse, Light, Vex
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