This axe is an evolving weapon created by a god of winter.
Axe of the Breeze: acts as a +1 Weapon of Returning.
To cause the first evolution, the axe must be used to kill 20 fiends
Axe of Winter: As a bonus action, the user can cause the head of the axe to freeze, dealing an additional 2d6 cold damage each hit until the end of combat.
To cause the second evolution, the axe must be used to kill 20 devils.
Axe of Ice: Gains an additional +1 bonus. In addition, the effect of Axe of Winter overcomes cold resistances.
The last evolution of the axe must be reforged by a master weaponsmith, capable of withstanding the bitter cold of the axe.
Axe of Frozen Storms: If thrown, the user may choose not to recall the weapon if it hits a target. The target must make a CON save (DC19) or be frozen in ice until the end of their next turn. The target is Paralyzed, and vulnerable to Bludgeoning damage. If the weapon is removed from the target for any reason, the effect ends early.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Versatile, Topple
Previous Versions
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4/17/2023 12:49:52 AM
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Coming Soon
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