This brown leather pouch seems old, rugged, and like it has seen better days.
The inside of the bag is bigger than the outside, let on with it to hold the skeletal remains of 1 creature and room for more. If all the bones are removed from the bag, an individual can take an hour to attempt a DC 15 medicine check to try to arrange the bones properly. If the check fails, then all the bones fly back into the bag, and the bag cinches shut till the end of your next long rest. If the check is successful, then the bones magically form into 1 skeleton that lasts until it is destroyed or the one who put it together dismisses it back to the bag.
This skeleton obeys your commands and can perform simple tasks, such as guarding an area or moving boxes. Any instructions greater than two steps are ignored by the skeleton. The skeleton shares your initiative, and you can use your bonus action to issue it a command. Unless otherwise furnished with equipment, the skeleton can only use its slam attack (1d4) in combat. If the skeleton is destroyed in combat, the bones are considered too broken for the bag's magic to work on them and would require a new skeleton.
The bag has room for up to 3 medium creature skeletons or 1 large creature skeleton. Each new skeleton requires a new medicine check. For each additional skeleton, the medicine check rises by 5. Only 1 skeleton can be put together a day.
After the medicine check has been successfully made, it is no longer needed, but it still takes 1 hour to assemble.
Notes: Summoning, Control, Container
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