A small golden amulet, with a deep-set ruby set in the centre that seems to pulse with a faint red glow. This amulet is heavier than might be expected from its size, and seems to radiate a faint aura of power. While attuned, its wearer adds a +1 bonus to every dice they roll that is not towards a saving throw.
While attuned to this amulet, the wearer must succeed on a DC15 Wisdom saving throw anytime they attempt to give an item to another character, or allow an item to leave their inventory. If they fail the save, they are unable to bring themselves to give up the item in question, and gain a point of greed. Greed points remain while they are attuned to the amulet. The wearer is bound to the amulet and cannot remove it or unattune from it until a Remove Curse spell is cast on them. Additional effects may apply depending on the amount of greed points the character has accumulated.
6-10 greed points: Wisdom save DC increases to 17, and wearer begins to covet the items of others.
11-15 greed points: Wisdom save DC increases to 20, and wearer becomes unable to spend gold of any kind, and begins to be suspicious of others.
16-20 greed points: Wisdom save DC increases to 25, and wearer begins to attempt to take things from others, including other party members.
21+ greed points: Wearer is no longer able to have any item leave their possession, no longer trusts any other being, and flees to the most secure location they know of, or can find, and hides there with their hoard until death, or until someone manages to cast Remove Curse on them.
Notes: By anyone, Cursed, Jewelry