A lance that was created from a gods remains has an endearing glow that blesses whoever was passed this weapon of holly destruction. It stands apart, this weapon demands the respect of its user and the user demands respect of all who oppose them
Passive: Provides a small glow illuminating 30 ft around the user whenever held, Also grants immunity to poisons, diseases and cancers
Active: User gains 3 charges of excelsis allowing 3 actions to be taken each using a differing amount of charge
Accolade: Uses 1 charge of Excelsis to summon a sword knight with 5* character level in hp and does 1d8 to one opponent gaining 1d8 every 4 levels
Scutum: Uses 1 charge of Excelsis to summon a shield knight with 15* character level in hp and raises the ac of allies around by a base of 2 with an increase of 1 every 2 levels caping at 7
Internecionem: Uses all remaining charges of Excelsis to perform a massive aoe attack damaging all enemies in 60 ft radius doing 1d20 for 1 charge with each extra charge doing 1d10 This attack has a base damage of 20 increasing by 5 every 4 levels capping at 50
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Radiant, Requires a small portion of blood (Doesn't Have to be user), Heavy, Reach, Two-Handed, Topple
Previous Versions
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4/19/2023 2:09:51 PM
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