An old, rusted spear. This spear was one of the weapons the ancients used in battle. However, these weapons are no longer made as the blacksmith who crafted them, along with the original notes for them, are long gone. This scimitar requires two hands but deals 1d8 necrotic damage (as opposed to the normal 1d6 piercing damage). Once picked up, this spear binds itself to the user. This spear cannot be removed from the player's person without penalties. This spear does however have a 10 ft. reach (as opposed to the normal 5 ft. reach).
When this sword is removed from the player's person, the player will feel incomplete and drowsy. Their movement speed will be reduced by half and they will suffer 1d4 necrotic damage. The only way this sword can be removed without repercussion is if it is removed through dispel magic with a DC of 18.
Proficiency with a spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage, Combat, Thrown, Versatile, Sap
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