Wondrous Item, uncommon

This ordinary bag, made from rust colored cloth, weighing 1 pound. The bag appears empty, but reaching inside the bag, however, reveals the presence of a small round metallic object comprised of metal, better known as a Boom. 

You can use an bonus action to pull a Boom from the bag and you determine the damage type by rolling a d10. it is imbued with that damage type. You can throw it up to 30 feet. When the Boom has been thrown and lands it will explode doing damage it was imbued with. You can have all three at one, you can get one to who ever you want. They don't explode unless thrown or dropped. Once three Booms have been pulled from the bag, the bag can't be used again until you short rest. If you short rest and all three Booms haven't been used they disappear. And you may pull three more. 

Everyone within 10 feet of the explosion most make a DC 15 Dexterity saving throw, taking the imbued damage on a failed save, or half as much damage on a successful one. Everyone who takes damage must also roll a d10, if the dice lands on an odd number they also suffer a status effect of the type of damage they were hit with. 

 

Boom damage types, roll D10
Number Name Damage Blast Distance Blast Shape Status Effect
1 Frag 3d6 Piercing 10ft Sphere Bleeding (lose 1d4 per turn)
2 Lux 4d6 Radiant 10ft Sphere Blinded
3 Caustic 2d6 Acid 10ft Sphere Corroded (Drops AC by 1d4)
4 Thunder 4d6 Thunder 10ft Sphere Deafened
5 Frost 3d6 Cold 10ft Sphere Frozen(Petrified)
6 Blight 2d6 Necrotic 10ft Sphere Decay (You can't heal)
7 Gas 2d8 Poison 10ft Sphere Poisoned
8 Ignis 3d6 Fire 10ft Sphere Burning (1d4 fire damage per turn)
9 Pressure 2d8 Force 10ft Sphere Proned
10 Arc 3d6 Lightning 10ft Sphere Stunned
Xendilor

Comments

Posts Quoted:
Reply
Clear All Quotes