This gleaming set of armor emboldens it's wearer and their allies through magic.
Enchanted Armor
While wearing this armor, a number of creatures within 15 feet of you gain a +1 bonus to their AC. At the start of each of your turns, you may choose a number of creatures equal to half your proficiency bonus (rounded down), this can include you, and does not require you to take an action.
Assault Aura
You may take an action on your turn to provoke the creatures receiving bonus AC from this magic armor. Those creatures may use their reaction to either make an attack or move up to their speed without provoking an attack of opportunity. This ability can be used once before finishing a short or long rest.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Str. 15 Required, Stealth Disadvantage
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