Weapon (boomerang), uncommon
Upon a hit the creature takes an extra 5d8 acid, cold, fire, lightning, or thunder damage. You choose the damage type each day at dawn, and can spend an hour to change the type.
The boomerang is a ranged weapon, and any creature proficient with the javelin is also proficient with this weapon.
On a miss, a boomerang returns to the thrower's hand.
Notes: Range
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