The creations of the immortal hag Baba Yaga defy the laws of mortal magic. Among the notorious implements that cement her legend on countless worlds is the hut on massive chicken legs that gets her from place to place.
Baba Yaga’s Chicken Hut is a Huge object with the following statistics:
Armor Class 21
Hit Points 320
Speed 50 ft. or swim 10 ft. (or 0 ft. if the legs aren’t extended)
Damage Immunities cold, poison, psychic
To be used as a vehicle, the hut requires one pilot who must always be on board (unless the hut demon is activated). While the hut’s door and window shutters are closed, the interior is airtight and watertight. The interior holds enough air for 60 hours of breathing, divided by the number of breathing creatures inside.
The hut floats on water. A creature in the interior can use an action to control the. Once attuned, you are always its pilot, and as long as you can see it you can use your bonus action to manipulate as many as 3 of its runes.
The Hut. The hut, after hatching, resembles a small wooden hut. It has a ground floor and a loft. It can fit up to 7 medium creatures comfortably. It can fit up to 3 large creatures. The hut also has a small yard that can be decorated as the attuned creature(S) see fit. Likewise, the house can be altered given the right ingredients are brewed in the cooking stove.
Chicken hut actions
Walking
- Ingredients: eggshell (1)
- Action: Hut walks forward (can be commanded to change directions or stop)
- Duration: 1 eggshell = 1 hour of movement.
Attack
- Ingredients: hot pepper (1)
- Action: Hut shifts into attack mode
- Each extended chicken leg makes the following melee weapon attack: +10 to hit, reach 5 ft., one target. Hit: 9 (2d8) slashing damage.
- Bonus Action (1 per day): Hut Slam
- The house rises up and slams down on a creature(s) large or smaller that fit within the dimension of the house (10X10)
- Creature must make a dexterity saving throw to move out of the way or take 2d10 force damage and be stunned.
- The house rises up and slams down on a creature(s) large or smaller that fit within the dimension of the house (10X10)
- Duration: 1 pepper = 1 action
Swim
- Ingredients: 1 small fish
- Action: The hut uses it's chicken legs to swim forward (can be commanded to move side to side)
- Duration: swim lasts up to 1 hour
Seal/Unseal
- Ingredients: bundle of moss
- Action: The doors and windows of the hut seal tight (useful for swimming)
- Duration: 1 bundle of moss = 30 hours divided by number of creatures of breathing air.
Hut Demon
By feeding the correct ingredients into the hut's stove, and by completing a ritual, the hut demon can be summoned. Once summoned, the demon controls the hut for the attuned creature. It takes on an attunement slot and can maneuver the hut on it's own without instruction if needed (always to preserve the hut and those inside it).
History: The demon, having committed crimes, was imprisoned within the heart of the hut, under Baba Yaga's guard. He is fulfilling a lifetime sentence.
Personality: The demon, being imprisoned in the hut, can be snarky and annoyed at times but has also been known to take a liking to certain creatures who feed him foods he likes and read to him.
Abilities: the demon is also capable of some magic, given the right ingredients. These abilities can be taken as actions but can only be done once before he will lose the ability. (abilities are regained after re-hatching, re-attuning, and the ritual performed again).
Demon spells + stove ingredients:
- Invulnerability: a small piece of adamantine worth at least 500 gpncentrationa small piece of adamantine worth at least 500 gp
- Mass Cure Wounds: sprig of Amber Rosemary
- Seeming: Jade dust worth 50g
Hut Alterations:
Overtime, the creature attuned to the hut may wish to re-decorate or build additions on to the house. Maybe a new bedroom, or work room? A room to fill with just pickles? To do so, the attuned creature must first make sure the hut demon is summoned and active. Once active, get on the demons good side by providing it with treats it likes (DMs discretion on if the demon willingly tells the creatures what it likes or if it makes them work for it). Once friendly, the demon will tell the attuned creature the right ingredients to add rooms to the hut. The creature may choose where the rooms appear. Rooms may only be added once all ingredients are fed to the stove and can only be done once every full moon.
Any rooms or additions added after the first 3, the attuned creature must make a roll to see if the house is still stable. 1-5 fail, 6-20 pass. One a fail, the room falls apart into nothingness and the process must be started over at the next full moon.
Ingredients to add rooms
- Small room: Jaffray plant, bit of bark, 1 stone (crushed)
- Medium room: Pallast plant, 7 sticks from hard wood trees, crushed ruby worth at least 50g
- Large room: Palma Eldath plant leaves, drop of blood, crushed gem worth 100g
- Porch/balcony: 3 feathers from 3 different birds, bit of tree bark
Notes: Immunity: Poison, Immunity: Cold, Immunity: Psychic, After hatching the egg, a creatures can attune to the hut to control it. It takes up 2 attunement slots, or 1 if the hut demon is activated
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