Weapon (sickle), rare (requires attunement by a The wielder must have 14 dexterity or higher to attune)

UNKNOWN

Journal Entry: Subject 2204

Status: Deceased 

Entry: Upon picking up the weapon Subject 2204's body appeared to have frozen. Eyes did not respond to light. Subject remained in this frozen state for 3 minutes then collapsed, blood pouring out of his eyes. 

Journal Entry: Subject 2204//FAIL

Upon picking up Anguish the players' mind will be jolted to an alternate dimension, afloat in a stormy sky of red and yellow lightning. The player must make a DC 17 Wisdom save. On a successful save, the player converses with the weapon and may agree to attune according to DM's discretion. On a failed save the player takes 5 points of psychic damage and becomes temporarily blinded for 1 minute as blood seeps from their eyes. Attempting to attune multiple times causes the damage taken to increase by 1 point per attempt.

Upon attuning to Anguish the wielder's dexterity score increases by 2 with a max of 20

Anguish is a trick scythe that does 2d8 + dex. necrotic damage with a range of 5 in its scythe form, Anguish is considered a 2 handed weapon in this form. When Anguish's handle is twisted, it converts into its chained sickle form increasing its range to 15 ft and gains the unbreakable trait. When in this form, Anguish suffers ranged penalty attacks and reduces the wielders' AC by 1 as part of their armor or clothing acts as the chain.

Special Abilities:  

Switch: Switch requires a bonus action to activate allowing the wielder to switch between forms

Remorse: Once per long rest, as an action, the wielder can slice their hand taking 5 necrotic damage. When the wielder makes their next attack in Anguish's scythe form, it heals the wielder for half the damage plus 2.

Wrath: Once per long rest, as an action, the wielder can spin Anguish around their head hitting all enemies within a 15ft circle around them. This attack deals 4d8+dex necrotic damage.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: The wielder must have 14 dexterity or higher to attune, Sentient, Light, Nick

Item Tags: Sentient

BruenorBattlehammer3391

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