This weapon is infused with magic, allowing for it to have elemental damage infused in it. It does 1d6 piercing damage, however you can use your bonus action to infuse an element into your bullet. Your next shot that turn will do an extra 2d6 damage of that elemental typing, and this weapon uses your spellcasting modifier to hit. When a Nat 1 is rolled, normal Nat 1 rules apply and a DC 13 Arcane check must be made as an action to repair the weapon. This weapon can be used 6 times before having to use an action to reload.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Damage: Piercing, Ammunition, Heavy, Loading, Range, Two-Handed, Push
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