Bright orange fluid stored in a syringe. Use an action to inject it into the heart of a willing creature. Gives 6 hours of protection from the Haze in Drakkenheim. During this time, whenever you fail a saving throw against an effect that would cause you to gain one or more levels of contamination, you can choose to succeed instead. You can use this ability three times, after which the effects expire.
If the effects expire in this manner, you immediately take 10 (3d6) necrotic damage and become incapacitated for 1 minute while you violently retch corrupt bile. Your hit point total is reduced by an amount equal to the damage taken. The reduction lasts until you finish a long rest. You die if this reduces your hit point to 0.
Comments