Wondrous Item, uncommon

The disaster has 8 charges. You can use an action to expend 1 charge to show this disaster to one creature within 30 feet of you. The creature must succeed on a DC 29 Wisdom saving throw or become frightened of you for 5 hours. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of the disaster for 24 hours. The disaster regains 1d8 expended charges daily at dawn. It is so horrific that it can frighten creatures even without magic.

Notes: Frightened

BradBigDogBattleHammer

Comments

Posts Quoted:
Reply
Clear All Quotes