Weapon (scimitar), legendary (requires attunement by a by a Hexblade Warlock)

As a bonus action, you can speak this round, rusted hilt's command word. A curved blade of ethereal green smoke sprouts from the barnacle-encrusted metal and swims with ghastly, ghostly visages. Legend says these faces belong to those who fell whilst wielding the blade, a part of their soul trapped forever in its decrepit metal.

You have a +3 bonus to attack and damage rolls made with this magic weapon.

You do not require attunement in order to gain the above mentioned benefits.

Hexblade Bond. If you attune to this item, you awaken the four sentient soul within. They each have their own separate personalities and abilities they grant the wielder. Each dawn, roll a d4 to determine the dominant soul for the day.

Hondo, the Pirate Hunter. Hondo was a bounty hunter specialized in tracking down pirates specifically. He is a gruff and cold individual, allowing his incredible fighting skills to do his talking rather than his words. He is a Lawful Neutral sentience with an Intelligence of 21, a Wisdom of 18, and a Charisma of 10. He has hearing and Darkvision out to 120 feet. He almost always speaks with his wielder telepathically, if at all, but he does have the ability to speak audibly within a hearing range of 60 feet. He can speak and read Common, Undercommon, and all dialects of Primordial. While he is the dominant soul in the weapon, he provides the following features:

  • Your Dexterity ability score is increased by 2, up to a total of 21
  • You gain the use of the counterspell spell. When you cast this spell in this way, roll a d6. On a 1-5, you cannot cast this spell in this way again until after a long rest
  • You gain the Thirsting Blade eldritch invocation. If you already have it, you are able to choose a different one
  • The weapon deals force damage

Cursed. Abyssium is cursed, a fact that is only revealed by attuning to the item, or by the legend lore spell or similarly powerful magic. A creature cursed in this way is unwilling to give up Abyssium, resorting to violence if necessary to keep it in their possession. Greater restoration or similarly powerful spells can remove the curse momentarily, allowing the wielder to perform a Charisma saving throw DC 15. On a success, the attunement is ended and the curse is permanently removed.

If a creature that is attuned to the weapon and cursed in this way dies, they must succeed on a Charisma saving throw DC 22. On a failure, their soul is absorbed into the weapon. A creature who has died in this way can only be brought back through means of a Wish spell.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Bonus: Ability Score Maximum, Bonus: Dexterity Score, Replace Damage Type: Force, by a Hexblade Warlock, Finesse, Light, Nick

ungodlytheocracy

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