Weapon (flail), common

This gigantic metal sphere is lined with sparse spikes, and attached to a metal chain. It is designed to be swung from the chain itself, like a heavy flail; or it can be thrown like a gigantic sling bullet. The weapon's duel ability makes it a versatile weapon allowing you to swing it one-handed for 1d8 bludgeoning damage, or used as a ranged weapon for a 20/60 range for 1d8 bludgeoning damage. 

Dire. If you are proficient with a dire weapon, you add your proficiency bonus to damage rolls instead of attack rolls.

 

Proficiency with a flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.

 

Notes: Damage: Bludgeoning

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Melee Weapon Attack: Bludgeoning, Ranged Weapon Attack: Bludgeoning, Sap

PMSchmur

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