With a bone-rattling clang like the snap of teeth and a ring like the howls of Asmodeus' dogs, enforcers from the Infinite Hells often carry these hammers across realms to exert their will on unfortunate souls. When their demonic or devilish wielder is felled, these hammers do not lose their magic; if anything, the Infernal glow within them seems to glow brighter with every skull it sees cracked.
These paired magic hammers grant a +2 bonus to attack and damage rolls made with it. When you roll a 20 with these hammers, the target takes an extra 3d10 fire damage.
While holding these hammers, you have total immunity to fire damage.
While attuned to the hammers:
- You gain proficiency with Smith's Tools and have Advantage on all ability checks using them
- You can speak, read, and write Infernal/Abyssal
- You have Disadvantage on skill checks and saving throws made against Celestials
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage, Combat, Light, Thrown, Nick
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