The biting chill that radiates from this dull grey hammer blisters the hand that holds it. You have a +1 bonus to attack rolls made with this weapon. When you hit with an attack using this weapon, the target takes an additional 1d8 cold damage.
Awakened
When a character awakens Sheen, apply the following changes to the item’s traits:
- Increase the bonus to attack rolls to a +2.
- You become resistant to cold damage.
- Creatures hit with an attack made by this weapon have disadvantage on Dexterity checks and Dexterity saving throws for 1 round.
Exalted
When a character exalts Sheen, apply the following changes to the item’s traits:
- Increase the cold damage inflicted on a hit to 2d6.
- Creatures hit with an attack made by this weapon have their speed reduced by half for 1 round.
- When you score a critical hit with an attack made by this weapon, the target must make a DC 15 Strength saving throw or be restrained as it is encased in ice. The creature may make a saving throw at the end of each of its turns. On a success the creature breaks free.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: As per the rules for Vestiges of Divergence in Matthew Mercer's Tal'Dorei Campaign Setting, when and how a Vestige will advance in power is up to the discretion of the DM. Often these moments will come in times of crisis or desperation, or personal distress. Or perhaps it will occur as the character develops personally, or completes an accomplishment of some kind. As the man himself says, "Allow the organic narrative moments you feel may exemplify such an advancement to occur, and tailor your triggering moment accordingly" (TCS 111)., Versatile, Push