A magical bag of mushrooms that holds up to 6 (Starts at 3, can be refilled by simply gathering mushrooms and inserting them into the bag). An action can be spent to eat one of the mushrooms. Negates any spellcasting ability until 10 minutes after the bag leaves the player’s possession. Upon doing so, the player rolls a d6 to determine the effect that lasts for the next 10 minutes as follows:
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1 - Size Mushroom |
Roll 1d4. Your size is set as follows: 1 - Tiny - STR -2 - DEX -2 - Movement x⅓ 2 - Small - STR -1 - DEX -1 - Movement x½ 3 - Medium - STR +0 - DEX +0 - Movement x1 4 - Large - STR +2 - DEX +2 - Movement x2 |
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2 - Fire Mushroom |
You gain Fire Resistance. Roll 1d4. You may cast Fireball the following times without M requirements: 1 - x1 2 - x2 3-4 - x3 |
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3 - Ice Mushroom |
You gain Ice & Cold Resistance. Roll 1d4. You may cast Ray of Frost the following times: 1 - x1 2 - x2 3 - x3 4 - x4 |
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4 - Polymorph Mushroom |
Roll 1d4. You involuntarily polymorph into the following: 1 - Cat (Tiny, 1 foot tall) 2 - Frog (Small, 2 feet tall) 3 - Boar (Small, 3 feet tall) 4 - Dragonborn (Red, Medium, 6-7 feet) |
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5 - Stone Mushroom |
You are coated in rock, raising your AC by 2, and your movement becomes x¾ |
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6 - Flight Mushroom |
You levitate for the duration of the effect with a flight speed equal to ½ your regular movement speed. You cannot land until the effect ends. You may ascend or descend up to 5 feet per turn in an encounter. (If you are not in an encounter, you may ascend and descend at your discretion) |
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