You have a +4 bonus to attack.
Along with 16 charges to use to cast Enhance Ability, Fly, Black tentacles
- ENHANCE ABILITY: 2 CHARGES 2ND LEVEL
- FLY: 3 CHARGES 3RD LEVEL
- BLACK TENTACLES: 5 CHARGES 4TH LEVEL
The Club regains 3d6 expended charges daily on a short rest. If you expend the last charge, roll a d20. On a 1, the magical ability will not recharge for another 2 days.
You Crit on 18,19.20 on the dice.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Light, Slow
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