Some items make sense. A sword is made for slicing, axes are made for chopping, and arrows are made to stab people from afar. Other items, like the Babel Slug, make absolutely no sense at all.
This greenish-blue slug is covered in a thick, viscous mucus, making them very hard to catch. When inserted into a creature’s ear, they must make a Wisdom save DC 14. Upon a success, the creature can now understand any language it hears. It does not grant the ability to speak or read any unknown languages. Upon a failure, the creature takes 2d6 psychic damage, and can no longer read, speak, or understand any language until the slug is removed through medical or magical means.
Though the slug does not enjoy being forced into a creature’s ear, once inside the mucus that covers them turns into a strong adhesive, making removal difficult the longer it remains. If the affected creature or another creature attempts to remove the slug, they must succeed on a DC 12 Medicine save. Every hour after insertion the DC increases by one. If the slug is not removed after 12 hours, the creature permanently forgets how to speak one of their known languages (chosen at random), at which point the slug and mucous will dissolve.
Additionally, while the slug remains in the affected creature’s ear, they gain disadvantage on all perception checks involving hearing.
Notes: Language: All, Disadvantage: Perception
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