Weapon (whip), very rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

The whip has 3 charges. 

When you hit a creature with an attack using the whip, you can expend a charge to use its magic to drain the creature's energy. The creature must suceed a DC 16 Constitution saving throw or have their speed reduced by 10 feet until the start of your next turn. The whip regains 1d3 expended charges daily at dawn.

This deadly red whip is covered with black spikes. It is made from the spine of an abyssal demon.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Combat, Finesse, Reach, Slow

Item Tags: Damage Combat

SentientSquid

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