Wondrous Item, legendary (requires attunement by a by a sorcerer, warlock, or wizard.)

The amulet has a maximum of 5 soul charges.

When a creature within a 10 foot radius of the wielder dies, the wielder can roll to capture the soul of the slain creature. The capture is a DC 18. The wielder rolls a D20 plus the wielders spellcasting modifier. The wielder can expend up to the maximum held soul charges as a bonus action to gain one of the following benefits:

  • Add a 1d6 to their damage die for each soul charge expended. This must be done before the attack roll or save is made.
  • Heal the wielder by 1d6 for each soul charge expended.
  • Expend one soul charge to gain one of the following for 1 hour: darkvision 60 ft., blindsight 10 ft., or tremor sense 30 ft.
  • Expend all 5 soul charges to gain true sight for 1 minute.

As an action, the wielder can expend a soul charge to cast a concentration spell for one round. Each subsequent round increases the soul charge expense by 1.

Notes: DC 18, by a sorcerer, warlock, or wizard., Healing, Damage, Buff, Combat, Consumable

Item Tags: Healing Damage Buff Combat Consumable

Joshua_Pilger

Comments

Posts Quoted:
Reply
Clear All Quotes