Wondrous Item, very rare (requires attunement by a any class)

The Inn - “Between” was created long ago, when traveling through dimensions was still in its early stages. This  was the experiment of a wizard who was trying to create a pub always within walking distance, in another dimension. He found that this difficult to create enchantment could be very useful to him on his travels. Fusing a rare precious metal, shaped into a key, with an engraving of the desired inn or tavern, then encasing it in amber focused with 2 charges. He only made a few that are still in those owners possession. Two copies of the needed steps and components exist.

You can use an action to expend 1 charge by holding the amulet out in your palm and speak its command word. A mist, with a 10 foot range, rapidly grows producing a doorway in the ground that remains until you use an action to speak the command word that dismisses it, which works only if the inn is empty of living creatures. The Inn is outside time and space, items left will not age or decay/spoil. 1 charge is recharged every dawn. Holds 2 charges max.

Pocket dimension.

The world inside is surrounded by the mist. The Inn just outside seems like the Inn of the design on the “key”. Venturing out seems to take you nowhere in every direction, and somehow back to the Inn.

Rooms.

The Building can only consists of 6 rooms.

Size.

The main dinning/entryway is about 1000 ft by 1000 ft. Bar with kitchen pass-through is about 500 ft by 500 ft. Cool storage with ice water well set in the corner is 200 ft by 200 ft. 2 sleeping or bunk rooms will be 175 ft by 175 ft. A lower seller room with a hot spring and separate compost is about 75 ft by 50 ft.

The Amulet can carry 10,000 lbs. of equipment/supplies. Excess weight can not be brought into the Inn.

Safety Features.

When the character attuned to the item and up to 12 medium creatures of their choices are inside the Inn, it can't be moved unless already in motion. Also, the Inn cannot be seen in the mist by any outside sources without succeeding in a perception check [DC 19]. If the Amulet is destroyed, all items within the Amulet inside the room/s are ejected, landing in an unoccupied space within 50 feet of the mist. Only a wish spell can repair the Amulet (this use of the spell counts as replicating a spell of 8th level or lower). Only the original key needs to be re-sealed in Amber to repair the Amulet.

 

"Between" - an Inn for your pocket, Requires Attunement - Bind blood to a key engraved with a misty inn encased in amber - By C.D. - inspired by Bag of the between worlds & Daern’s Instant fortress.

Notes: You can use an action to expend 1 charge by holding the amulet out in your palm and speak its command word. A mist, with a 10 foot range, rapidly grows producing a doorway in the ground that remains until you use an action to speak the command word that dismisses it, which works only if the inn is empty of living creatures. The Inn is outside time and space, items left will not age or decay/spoil. , any class, Utility, Warding

Item Tags: Utility Warding

profcory

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