Armor (Not Heavy), Very Rare, Requires attunement by a creature proficent in Intimidation
Armor of Supremacy (Light or Medium) Its wearer gains the following:
- Gain Advantage on Intimidation Checks
- Gain Disadvantage on Persuasion Checks
The armor has 2 charges, which replenish at the end of a long rest.
- The wearer may expend a charge to increase its size by one category (along with equipment) as a bonus action. Based upon its level, the wearer gains additional damage to each of its attacks.
-- At level 15 bonus damage being 1d8.
-- At level 20 bonus damage being 1d10.
- The wearer may expend a charge to decrease its size by one catagory (along with equipment) as a bonus action.
At the end of a long rest, for every size category larger than its normal size, the wearer must make a DC 15 Constitution Saving Throw. On Failure, the wearer suffers one level of exhaustion. *The coloring of the armor also reflects the alignment of its wearer. Evil alignment had black with a highlights of the wearer's choice. Neutral alignment has grey with highlights of the wearer's choice. Good has white with highlights of the wearer's choice.*
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Advantage: Intimidation, Disadvantage: Persuasion, Combat, Warding, Stealth Disadvantage
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