Weapon (battleaxe), rare (requires attunement by a Bard)

This large cello-like instrument is reinforced with metal spikes to create a devastating weapon. Bards which attune to this weapon are automatically proficient with it, and will occasionally hear a grim tune in their heads.

Unsettling Sonata. When you hit a creature with an attack using this weapon, you may cause the target to hear a grim, maddening tune. The target will suffer disadvantage on their next wisdom saving throw it makes before the end of your next turn. The creature ignores this effect if it is immune to the frightened condition, or has an intelligence score below 5. Once this feature is used, it cannot be used again until dawn.

Grim Melody. Once per day, you can play an eerie tune from the instrument's strings to instill fear in an opponent. The target must succeed on a DC 14 wisdom saving throw or perceive you as an image of something they fear, becoming frightened of you for one minute. The target can repeat this save at the end of their turn, ending the effect on a successful save. 

 

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Proficiency: Battleaxe, Damage: Piercing, Bard, Versatile, Topple

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