The Bag of Wonderment is a magical container that appears as a medium-sized bag made of a durable, reinforced material. Its exterior is decorated with intricate designs and mystical symbols that seem to shift and change when observed closely.
When a player reaches inside the bag, they feel a rush of magical energy as they pull out a random item. The bag contains a wide variety of magical items, ranging from the common to the legendary. Each item is wrapped in a faint aura of magic that fades after a few moments of being removed from the bag.
To use the bag, each player has seven points that they can spend to draw items from the bag. The cost of drawing an item from the bag depends on its rarity: uncommon items cost 1 point, rare items cost 2 points, very rare items cost 3 points, and legendary items cost 6 points.
If a player wishes to draw a second very rare or legendary item, they must make a luck roll to see if they get the item they are looking for. The luck roll is determined as follows:
- 10-20: 1 d100 roll
- 9-5: 2 d100 rolls, choose which you want
- 4-2: 3 d100 rolls, choose which you want
- 1: Player's choice
On a successful roll, they get the item they were hoping for. On a failed roll, they draw a random item of that rarity.
There can only be one of each type of very rare and legendary item in the bag. Once a player draws a very rare or legendary item, it is removed from the bag and cannot be drawn again.
In addition to its other features, the Bag of Wonderment has one more trick up its sleeve. If the bag is turned inside out, it will consume all remaining points and randomly produce a number of items equal to the sum of those points.
The items produced by the bag in this manner are completely random, and their rarity is determined by a roll of the dice. The DM should roll 1d20 to determine the rarity of each item, with a result of 1-10 indicating an uncommon item, 11-16 indicating a rare item, 17-19 indicating a very rare item, and a result of 20 indicating a legendary item.
It's important to note that the Bag of Wonderment will consume all remaining points when turned inside out, so players should use caution before attempting to use this feature. Additionally, the randomness of the items produced by the bag in this way means that players may not always get the items they are hoping for.
Once all players have taken out their items, the Bag of Wonderment transforms into a Handy Haversack, allowing the party to use it as a magical storage container for their items. The bag also gains the ability to magically clean and maintain any items placed inside it.
Placing the bag inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and casts the Thunderwave at 9th level. Any creature within 15 feet of the reaction takes 10d8 thunder damage and is blinded and deafened for 1d8 hours.
Notes: Overall, the Bag of Wonderment is a powerful and unpredictable tool that can help the party in their adventures. With its ability to produce a wide variety of magical items, it can be a valuable asset when used wisely. However, players should be careful not to rely too heavily on its randomness, as it can also lead to unexpected consequences., Utility, Container
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Posted May 2, 2023Created this for Tier 3 one-shot campaigns to keep some randomness involved in magic item distribution but also let the players somewhat decide their fate.
For the d100 rolls, you should roll based on the item table for the rarity chosen.
For example: