Weapon (greatsword), legendary (requires attunement)

You have a +3 bonus to attack and damage rolls made with this magic weapon. Additionally, when thrown the sword can be quickly retrieved using the attached chain. The chain is also magical and made of adamantine with 100 HP and an 80 damage threshold.

Replacing an attack with this weapon you can choose one of the following:

3 Charges - Sweeping Attack: you can extend the chain, swinging the sword around you in a 10ft radius. Anyone in the area must make a DC18 Dexterity saving throw, taking the weapons damage on a failed saving throw, half as much on a success. Creatures who are prone have advantage on this save.

2 Charges - Grappling Hook: On a hit against a creature at least 2 sizes larger than you or a structure, you can lodge this sword into it and use the chain to pull yourself up to or on the creature or structure. If you forgo the damage this movement can be made as part of this attack

1 Charge - Pull: On a hit, the enemy gets an athletics or acrobatics check and if they fail then they are grappled. You can then choose to pull them to you, the creature can elect to take the weapon damage again instead of being pulled as the weapon rips out of them

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Weapon Property: Thrown, Replacing an attack with this weapon you can choose one of the following: 3 Charges - Sweeping Attack: you can extend the chain, swinging the sword around you in a 10ft radius. Anyone in the area must make a DC18 Dexterity saving throw, taking the weapons damage on a failed saving throw, half as much on a success. Creatures who are prone have advantage on this save. 2 Charges - Grappling Hook: On a hit against a creature at least 2 sizes larger than you or a structure, you can lodge this sword into it and use the chain to pull yourself up to or on the creature or structure. If you forgo the damage this movement can be made as part of this attack 1 Charge - Pull: On a hit, the enemy gets an athletics or acrobatics check and if they fail then they are grappled. You can then choose to pull them to you, the creature can elect to take the weapon damage again instead of being pulled as the weapon rips out of them, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Skasupah

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