Staff, varies (requires attunement by a Sorcerer, Warlock, or Wizard)

This staff can be wielded as a magic quarterstaff that grants a +2 AC. While you hold it, you gain a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d8+ 1 charges.

Spells. While holding the staff, you gain 1 bonus action, can use a bonus action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock (2 charges),

You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light, mage hand, or protection from evil and good.

Radiant Light. As an action you fire a ball of radiant light towards the target all creatures within 5ft of impact must make a DC 13 constitution saving throw or take 1d6 radiant damage

Notes: Bonus: Magic, Bonus: Spell Attacks, Advantage: Saving Throws, Sorcerer, Warlock, or Wizard, Damage, Control, Detection, Combat, Deception, Warding

Previous Versions

Name Date Modified Views Adds Version Actions
5/2/2023 3:34:58 PM
6
2
--
Coming Soon

Item Tags: Damage Control Detection Combat Deception Warding

DarrenRutherford