Once per long rest, you can use an action to enter a state where you make yourself the center of attention for 1 minute. While in this state, as a bonus action, when you attack a creature you can command one ally within 30 feet of the target to assist you with your attack. If that ally can see or hear you, they can immediately use a reaction to give you advantage on your attack roll. If the attack hits, you can roll a d8 and add the number rolled as a bonus to the attack’s damage roll.
The amulet has 2 charges and regains its expended charges daily at dawn. You can expend 1 charge to get one of the following effects:
- You seek to keep all the glory to yourself. On your turn, when you score a critical hit with a melee weapon or reduce a creature to 0 hit points with one, you can spend one charge of the amulet to make one melee weapon attack as a bonus action.
- As a bonus action whenever you make an Athletics check you can spend one charge to roll an additional d20. You must choose to do so before the roll, and you can do so only once per turn.
Notes: Can only attuned one Amulet of Sin at the same time. For a given player, any Amulet of Sin will always have the same effect when attuned.
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