Wondrous Item, legendary (requires attunement by a chosen of the Archangels)

This item was forged by a pantheon of archangels as the answer to the rising calamity. One who is deemed worthy of wielding the power is destined to help end the calamity at its source. By harnessing the power of the archangels it is capable of bestowing minor blessings to its wielder. While you are attuned to this shard, you gain the following benefits.

Raziel's Wisdom - While you wear this divine shard, you gain a +4 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn. This bonus does not stack with other caster attunements.

Michael's Light - A glowing yellow light emanates from the shard and guides your step allowing you to avoid magic that affect s you. You have advantage on saves against magic and other magical effects.

Gabriel's Strength - As an Action, you may expend a use of your Channel Divinity to gain Gabriel's Strength. The shard emanates a purple glow as you bolster your strength for the fights of the day. Your hit point maximum and current hit points increase by 50. This blessing lasts for eight hours. (remains through Antimagic)

Raphael's Healing - When healing a creature that is friendly to you, the blessing of Raphael augments your healing as the shard emanates a green glow. You may add 2d8 to all healing spells.

Jophiel's Beauty - When interacting with people you naturally augment your beauty with the blessing of Jophiel as the shard emanates a light blue blow. You have advantage on Charisma checks. Additionally you may add your wisdom modifier to your Charisma checks.

Uriel's Flame - Any fire damage you deal ignores resistance, and treats immunity as resistance. Additionally all fire damage cannot be reduced and deals minimum of half the damage dice rolled. 1d12[fire] deals a minimum of 7, 1d10[fire] deals a minimum of 6, 1d8[fire] deals a minimum of 5, 1d6[fire] deals a minimum of 4, 1d4[fire] deals a minimum of 3.

Metatron's Guidance - your Divine Intervention now succeeds if you roll a 54 or lower. Additionally, your Portent feature now reads; When you finish a long rest, roll two d20s and one d100 and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these d20 foretelling rolls. You can replace any 1d100 roll made with the d100 foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn.

Seraphim Empowerment - While attuned to the shard, you can use your action to assume the form of a Seraphim for ten minutes. This property of the shard can't be used again until the next dawn. While you are in this Seraphim Form, you gain the following benefits.
    -you gain resistance to necrotic damage, and immunity to radiant damage.
    -you have flying speed equal to your walking speed, and the ability to hover.
    -you have advantage on wisdom and charisma based ability checks while in the presence of Celestials as they actively try to help you.
    -you gain the Extra Attack feature.
    -your Divine Strike feature is improved from 2d8 damage to 5d8 damage and can apply to all weapon attacks on your turn. Additionally when dealing Divine Strike damage, you may select fire as it's damage type.

Lucifer's Kindness (3/Day) - If you fail an ability check, you can roll 1d10 and add it to the total, possibly changing the outcome. Once you use this feature three times, you can't use it again until you finish a long rest.

Azrael's Way (2/Day) - You may use a reaction to restore a charge of either Lucifer's Kindness or your Channel Divinity, when a hostile creature dies within 60 feet of you. Once you use this feature two times, you can't use it again until you finish a long rest.

Notes: chosen of the Archangels

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Elyrellea

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